Sequencing
Students should be able to sequence events in a simple story or task using pictures or words and they should be able to explain the sequence using appropriate transition words. Examples:
- Create a program that displays a message on the screen when the “run” button is clicked.
- Create a program that plays a sound when a certain key is pressed.
- Create a program that displays the numbers 1-10 in order.
- Navigating a maze
Looping
Students should be able to understand the concept of repeating an instruction multiple times. Examples:
- Navigating a maze with less repeated code.
- Make a sound multiple times in a scratch scene.
- Jump 5 times in a scratch scene.
- Drawing simple shapes with loops.
Events
Students should be able to apply basic event programming to events such as click or touch. Examples:
- Make a dog bark and run after it is touched. (Touch event)
- Make a dog bark every 5 seconds. (Time event)
Resources
Tools
- Intro to scratch jnr
- Rapid router levels 1-16
- Code.org
See Also
- What grade 1’s should know
- What grade 2’s should know
- What grade 3’s should know
- What grade 4’s should know
- What grade 5’s should know
- What grade 6’s should know
- What grade 7’s should know
- What grade 8’s should know
- What grade 9’s should know